![]() ![]() Conditional Branch: Variable >= 4 The MountTimeVar variable is increased by 1 every 15 frames (.25 seconds).This is necessary to prevent the character from mounting during Scenes where mounting should not be allowed. Conditional Branch: Script $game_player.movable? checks if the player character is movable.This event is set to parallel process based on a condition switch that is turned on at the beginning of the game. The first common event, HorseMount is essentially a variety of conditions that must be satisfied for the playable character to mount up. The main condition check for the mounting common event. The mount system detailed in the demo is composed of various common events that runs on conditional checks. The eventing demonstrated here serves as a basis for customization and personalization. ![]() Different exotic animals can become rare mounts that are hard to obtain and serves as a bragging right. They can also be designed to allow passage through an otherwise impassable terrain. In a game where overworld map is not utilized, it is useful to have a mount to speed up travel time along the roads. Mounts can serve a variety of purposes in RPG games. This guide will serve to explain how to implement a smooth mount system through simple eventing. It is common for RPGs to have mounts, animals that can be ridden. ![]()
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